A preservação de estado e o armazenamento permanente são aspectos não triviais dos apps de tinta,especialmente no Compose. Os objetos de dados principais, como propriedades de pincel e os pontos que formam um traço, são complexos e não são mantidos automaticamente. Isso exige uma estratégia deliberada para salvar o estado durante cenários como mudanças de configuração e salvar permanentemente os desenhos de um usuário em um banco de dados.
State preservation
In Jetpack Compose, UI state is typically managed using
remember
and
rememberSaveable
.
While
rememberSaveable
offers automatic state preservation across configuration changes, its built-in
capabilities are limited to primitive data types and objects that implement
Parcelable
or
Serializable
.
For custom objects that contain complex properties, such as Brush
, you need to define explicit serialization and deserialization mechanisms. A custom state saver is useful for this. By defining a custom Saver
for the Brush
object, you can preserve its essential attributes when configuration changes occur, as shown in the following brushStateSaver
example.
fun brushStateSaver(converters: Converters): Saver<MutableState<Brush>, String> = Saver(
save = { state ->
converters.brushToString(state.value)
},
restore = { jsonString ->
val brush = converters.stringToBrush(jsonString)
mutableStateOf(brush)
}
)
You can then use the custom Saver
to preserve the selected brush state:
val converters = Converters()
val currentBrush = rememberSaveable(saver = brushStateSaver(converters)) { mutableStateOf(defaultBrush) }
Armazenamento permanente
Para ativar recursos como salvar, carregar documentos e possível colaboração em tempo real, armazene traços e dados associados em um formato serializado. Para a API Ink, é necessário fazer a serialização e a desserialização manualmente.
Para restaurar um traço com precisão, salve o Brush
e o StrokeInputBatch
dele.
Brush
: inclui campos numéricos (tamanho, epsilon), cor eBrushFamily
.StrokeInputBatch
: uma lista de pontos de entrada com campos numéricos.
Serialização básica
Defina uma estrutura de objeto de serialização que espelhe os objetos da biblioteca Ink.
Codifique os dados serializados usando sua estrutura preferida, como Gson, Moshi, Protobuf e outras, e use a compactação para otimização.
data class SerializedStroke(
val inputs: SerializedStrokeInputBatch,
val brush: SerializedBrush
)
data class SerializedBrush(
val size: Float,
val color: Long,
val epsilon: Float,
val stockBrush: SerializedStockBrush
)
enum class SerializedStockBrush {
MARKER_V1,
PRESSURE_PEN_V1,
HIGHLIGHTER_V1
}
data class SerializedStrokeInputBatch(
val toolType: SerializedToolType,
val strokeUnitLengthCm: Float,
val inputs: List<SerializedStrokeInput>
)
data class SerializedStrokeInput(
val x: Float,
val y: Float,
val timeMillis: Float,
val pressure: Float,
val tiltRadians: Float,
val orientationRadians: Float,
val strokeUnitLengthCm: Float
)
enum class SerializedToolType {
STYLUS,
TOUCH,
MOUSE,
UNKNOWN
}
class Converters {
private val gson: Gson = GsonBuilder().create()
companion object {
private val stockBrushToEnumValues =
mapOf(
StockBrushes.markerV1 to SerializedStockBrush.MARKER_V1,
StockBrushes.pressurePenV1 to SerializedStockBrush.PRESSURE_PEN_V1,
StockBrushes.highlighterV1 to SerializedStockBrush.HIGHLIGHTER_V1,
)
private val enumToStockBrush =
stockBrushToEnumValues.entries.associate { (key, value) -> value to key }
}
private fun serializeBrush(brush: Brush): SerializedBrush {
return SerializedBrush(
size = brush.size,
color = brush.colorLong,
epsilon = brush.epsilon,
stockBrush = stockBrushToEnumValues[brush.family] ?: SerializedStockBrush.MARKER_V1,
)
}
private fun serializeStrokeInputBatch(inputs: StrokeInputBatch): SerializedStrokeInputBatch {
val serializedInputs = mutableListOf<SerializedStrokeInput>()
val scratchInput = StrokeInput()
for (i in 0 until inputs.size) {
inputs.populate(i, scratchInput)
serializedInputs.add(
SerializedStrokeInput(
x = scratchInput.x,
y = scratchInput.y,
timeMillis = scratchInput.elapsedTimeMillis.toFloat(),
pressure = scratchInput.pressure,
tiltRadians = scratchInput.tiltRadians,
orientationRadians = scratchInput.orientationRadians,
strokeUnitLengthCm = scratchInput.strokeUnitLengthCm,
)
)
}
val toolType =
when (inputs.getToolType()) {
InputToolType.STYLUS -> SerializedToolType.STYLUS
InputToolType.TOUCH -> SerializedToolType.TOUCH
InputToolType.MOUSE -> SerializedToolType.MOUSE
else -> SerializedToolType.UNKNOWN
}
return SerializedStrokeInputBatch(
toolType = toolType,
strokeUnitLengthCm = inputs.getStrokeUnitLengthCm(),
inputs = serializedInputs,
)
}
private fun deserializeStroke(serializedStroke: SerializedStroke): Stroke? {
val inputs = deserializeStrokeInputBatch(serializedStroke.inputs) ?: return null
val brush = deserializeBrush(serializedStroke.brush) ?: return null
return Stroke(brush = brush, inputs = inputs)
}
private fun deserializeBrush(serializedBrush: SerializedBrush): Brush {
val stockBrushFamily = enumToStockBrush[serializedBrush.stockBrush] ?: StockBrushes.markerV1
return Brush.createWithColorLong(
family = stockBrushFamily,
colorLong = serializedBrush.color,
size = serializedBrush.size,
epsilon = serializedBrush.epsilon,
)
}
private fun deserializeStrokeInputBatch(
serializedBatch: SerializedStrokeInputBatch
): StrokeInputBatch {
val toolType =
when (serializedBatch.toolType) {
SerializedToolType.STYLUS -> InputToolType.STYLUS
SerializedToolType.TOUCH -> InputToolType.TOUCH
SerializedToolType.MOUSE -> InputToolType.MOUSE
else -> InputToolType.UNKNOWN
}
val batch = MutableStrokeInputBatch()
serializedBatch.inputs.forEach { input ->
batch.addOrThrow(
type = toolType,
x = input.x,
y = input.y,
elapsedTimeMillis = input.timeMillis.toLong(),
pressure = input.pressure,
tiltRadians = input.tiltRadians,
orientationRadians = input.orientationRadians,
)
}
return batch
}
fun serializeStrokeToEntity(stroke: Stroke): StrokeEntity {
val serializedBrush = serializeBrush(stroke.brush)
val serializedInputs = serializeStrokeInputBatch(stroke.inputs)
return StrokeEntity(
brushSize = serializedBrush.size,
brushColor = serializedBrush.color,
brushEpsilon = serializedBrush.epsilon,
stockBrush = serializedBrush.stockBrush,
strokeInputs = gson.toJson(serializedInputs),
)
}
fun deserializeEntityToStroke(entity: StrokeEntity): Stroke {
val serializedBrush =
SerializedBrush(
size = entity.brushSize,
color = entity.brushColor,
epsilon = entity.brushEpsilon,
stockBrush = entity.stockBrush,
)
val serializedInputs =
gson.fromJson(entity.strokeInputs, SerializedStrokeInputBatch::class.java)
val brush = deserializeBrush(serializedBrush)
val inputs = deserializeStrokeInputBatch(serializedInputs)
return Stroke(brush = brush, inputs = inputs)
}
fun brushToString(brush: Brush): String {
val serializedBrush = serializeBrush(brush)
return gson.toJson(serializedBrush)
}
fun stringToBrush(jsonString: String): Brush {
val serializedBrush = gson.fromJson(jsonString, SerializedBrush::class.java)
return deserializeBrush(serializedBrush)
}
}